stellaris status quo. This requires an overwhelming victory and your WE still low enough. stellaris status quo

 
 This requires an overwhelming victory and your WE still low enoughstellaris status quo  Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace

You must destroy (i. Ok, thanks. The tooltip tells you what systems will change hands if you go with a Status Quo. . I mean, if it worked like you wanted to you could subjugate 2. Tooltip windows too small The war overview window needs a second tab that shows the info that currently only goes into the tooltip windows of the "Demand surrender/status quo/surrender" buttons. 2 beta in regards to War Exhaustion and forced Status Quo. 0. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Because my plan is to vassalise it, i declared war with "impose ideology" causus belli. I thought that a status quo was supposed to create a new empire with similar ethics to my own when it is declared, right? I declared an ideology war against an empire that had become a subject of one of the war in heaven. Full war exhaustion makes AI empires ready to take up. People don't seem to realise a status quo is not 'status quo anti bellum', but rather 'uti possidetis', I. You are right, but the main issue people have with wars is not unattainability of formal victory in most cases. You upload your leader to the internet. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. You must do as the achievement says and annihilate the threats. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. In a status quo you only get what you occupied as a newly created vassal / tributary. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. Just hold what you have and wait for their exhaustion to rise, then settle status quo later. 0 open-beta-2 (df65)] Impose Ideology war status quo is broken. Being a vassal in Stellaris really sucks; it's not like being a vassal in CK2, where you can conceivably play a "vassal game" and have fun with it. 1. You must attack from your own border to capture systems. It's possible that the bug is in the interface (telling you the wrong person declared war) or related to the impose ideology wargoal in a defensive war, but it sounds like a bug regardless. Do everything you can to try and force them to accept a status quo peace - 10 years is a huge amount of time in the early game, and could be plenty of time for you to build up a defensive pact or two to make the AI. Same issue. 1. or you need to have captured the systems you've claimed in order to keep them during a status quo. Aaaand in commes forced status quo and our immersion and fun hits a brick wall. Surrendering means that even if the enemy hasn't actually occupied your systems, they'll still get them (along with whatever the war goal was, like Humiliation). After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. Stellaris: Bug Reports. Steps to reproduce the issue. Surrender means the other empire's goals are automatically granted. Support the channel:Youtube Member - Click the join button! or needed claims on them. Conquer enough for Status Quo 3. If there's a status quo peace and you currently occupy claimed systems (including planets if any) then you keep those ones. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. 1 Vote. Alternatively, you can check status quo tooltip: is might have your system listed as the one going to the enemy. Stellaris Real-time strategy Strategy video game Gaming . No. Are you sure you're using the Colossus war goal, and didn't select. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. So I went and conquered few systems and one planet from B yet it still wasnt enough so I. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a a. It feels weird to expend so much effort just so other empires will hate me again, but the alternative is a galaxy trapped in the status quo. Actual result: Unconquered part becomes your vassal, a disloyal one because "ethics enforcement" didn't happen. Since I was a fanatic materialist, this suited me just fine; an empire that shared my ethos would be way more useful than spiritualists that would forever resent their robot overlords. Only a Surrender will give you all the claims, as far as I am aware. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. As for the first one, I'm fairly certain you have to win the entire war. 4. • 2 yr. So I go to war with this enemy, completely rush over their fleets and defenses, and take every planet. I took over half of my enemy's empire and had them on the run with their fleet pretty much gone, but because of that damn war…You need at least some claims to start a war of conquest. So i peaced out a status quo with this invading empire of xeons, but somehow their claim on my system was accepted and one of my key research sites…stellaris; Share. Sadly the status quo peace is also just in the negative because of my vassal. #2. #1. It is not war score (how you win the war). To see what you need to do to win the war, click the war icon for the war you are fighting. Best. If you accept status quo when you have all you claims and occupied planets secured and they did not fully surrender, you missed something. [Cepheus v3. With Occupation percentage acting as a pro Status-quo Factor. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. Status Quo – This means that the war has come to a point. Every system claimed and taken control of during the war will be yours, even if you are forced into status quo. #1. war against Ai is pretty arbitrary tbf. For the status quo, occupied claimed planets go to whoever claimed them. But they refuse. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. Status quo and conquer (center and bottom right) are available. I'm fighting against 1. "Victory is not possible during a War in Heaven". (The only other outlet I have is blocked by a very powerful neighbor. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. In the course of action, my ally took ~8 systems with planets i took 2 systems without planets. 11. The section below describes these actions in detail. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It could be related to the patch that was released yesterday. Create new account. tempest. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. If you plan a head for the next time, you can subjugate one empire and set claims on the other one to already eat up a good part of that empire. That would all be fine and well if there were still a War in Heaven going on, but the thing is that the war ended over 20 years ago. You wouldn't get the vassals unless you win. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). Status Quo means that each side keeps whatever systems they have: 1: Fully occupied. 2. The only difference is if you win they pay you 1000 credits per closed branch, but if you settle status quo you pay them 1000 credits per closed branch. When your AI friends start a war, they don't go for status que when the other empire hits 100 %, they only go for status quo when your federation hits 100 %. Each side has a war leader. So my ally declares a status quo peace, and doubles his territory,. Video Game. War exhaustion is just a bad status quo mechanic. now in 2. War ends when either side surrenders or both sides agree to white peace (status quo). " Nothing more is said, but a bargain has been offered - we know that much. AI should never accept Status Quo peace deal if one or multiple colonies are going to the other side. So I started a vassalization war on empire A and fully occupied him (all systems and planets). (or created) empire having the Oligarchic authority and the Merchant Guilds civic. I tried to do a Status Quo peace but it wouldn't let me. It's been quite a while since I played Stellaris. Generally that means occupying planets. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. The hard part about this achievement is Getting war in heaven to fireThe next update to 2. Up until making this post, I didnt really realize the genocidal civics are somewhat the "rush" builds of stellaris. you can take a status quo at any time if they won't surrender. If you settle status quo and have everything in your war goals, you'll win anyway, you just can't force it since an ally could come back in and liberate stuff. Stellaris. Until then, they will auto-accept if you settle status quo when they are at 100% exhaustion. If it's similar to the Vassalize war goal, here's what happens on a Status Quo: All systems fully occupied by the attacker will be turned into a subject of the attacker. Later, you can release any systems you don't want as a new vassal state. I was doing pretty good, plenty of friendly buffer states around me, but I had an abnormally high number of wormholes in my territory. - according to status quo tooltip "will result in a white peace, without border adjustment. Go to Stellaris r/Stellaris. user194825 user194825. I see you don't keep all fully occupied systems unless you have claimed a total war. Report. I tried pacifying a world and they still wont surrender. Any system that is still "occupied" rather than already annexed and incorporated into your empire is not fully occupied, and would be returned to its pre-war owner on a status quo. With Subjugation, it will be your subject, and you can keep them or integrate them as you wish. veggiebuilder • 2 yr. Right now "Settle Status Quo" is exceptionally more powerful than achieving your. Stellaris: Bug Reports. 2] [7836] Claimed and fully occupied system does not transfer when ending the war with status quo Game Version 3. This means each sides whatever claimed systems they are fully occupying. The other two planets are in their own systems, so I should still get a vassal from the status quo. A war that ended in a status quo. Since the claiming of a single system out of an empire that has several of them left isn't existence-threatening, this isn't sufficient cause for a total war. The origin represents the background of a species before it unified itself into an empire. Federation. Nevars. #2. Invaded all colonies in the system, if any. most war goals have a partial victory in the case of status quo, though. Since the vassal was created from your empire, it will copy your tech and civics. I loose several worlds and all my cash consumer goods and food (despite having 500-1000 of each before the peace. Genocide. Since he was allied to empire B I couldnt force my demands, even though he was sitting at 100% exhaustion for few years now. There's four things you can do: 1 - Accept status quo as-is and just get some of the stuff instead of all of it. 1 if console white peace means status quo ANTE, ie go back to the way things were before the war. Stellaris. But yeah, something to keep in mind is that White Peace does not exist in Stellaris. Log In. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. Instead, we'll use the dev diaries to highlight certain fixes or tweaks that we feel need highlighting. Wiz posted a Twitter teaser: After taking in player feedback on 2. After they have been your vassal for at least 10 years, you get the option to integrate them. I fought mostly in my territory but did eventually get them to 100 by beating their split navies. This thread is archived . Good Smile Company (ENGLISH)If the system you left to enter the Devouring Swarm system was owned by an ally and not you, their border will expand. The War in Heaven can end with a status quo, leaving the galaxy with two Awakened Empires. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. DevilCraft Fishing. It's possible that both sides would gain and lose territory if neither can't be bothered to. Select the system (s) you want to claim. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. I'm also about 60% sure the new empire gets claims on the rest of the enemy territory. I sort of knew going in that there was a nice benefit to settling status quo in a broadly successful war of Subjugation: the new empire created as your Vassal will have your ethics, meaning they won't be disloyal. Three columns for the three actions detailing the current acceptance of them and who gets what if you were to press them now. In Stellaris, the effect of victory in war is to achieve your official, on the record goals for the war. #2. I kicked out a former federation member and am now in war with it. Forgot account? or. Stellaris > General Discussions > Topic Details. For fifty years, we have benefited from the immense power given to us by the End of the Cycle. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. #10. The AI shouldn't be able to call a status quo without you accepting. For AI main combatants: When the enemy is willing to automatically accept a Status Quo peace, fleet strengths are either close or unfavorable, the AI's own war exhaustion is > some threshold (maybe 60%) and it stands to come out ahead in both systems and colonies, it should have a 5% chance each month of proposing a Status Quo peace. Can't exit and ecs button just brings up the save menu. Status Quo is the current status quo - both sides keep occupied territory (or it breaks off as a new empire for subjugation, as stated above). Basically, a status quo says that if. You give in to the demands of the opponent. Status Quo Peace. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. The most desired outcome for an attacker, of course, is victory. This page was last edited on 15 September 2023, at 08:53. You will have fast robot building and rest you will just assimilate. You say they had 1 on occupied planet left, if that was their only planet then ofc status quo would do nothing. 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. Jump to latest Follow Reply. If you are an empire that needs claims you get the all the planets you claimed and conquered in a status quo ending. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. Shizzle Whizzle Feb 26, 2018 @ 2:28am. [3. You weren't "winning" all wars if you were going for a partial status quo. In case of status quo the defender will retain its capital system regardless of occupation. Army Pea May 28, 2018 @ 5:42pm. Just brings up the save menu. if you claim the system as well as fully occupy it then a status quo should be. Clicking the button will show a view where all of your and your opponents demands are listed (similar to how the war demands pre 2. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. My ships have better tech and so stomped them even when they had fleet power advantage. The USA wants to bring me Freedom and I can somehow beat them back. . The game then intends for you to subjugate that empire. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. 2 - Declare war on the federation. You can force a status quo 2 years after they get to 100%. War exhaustion forced us to a status quo peace, which took 5 Breannan systems and turned them into a new empire as normal. Originally posted by Nightmyre: Ownership shifts at the end of the war. Since he was allied to empire B I couldnt force my demands, even though he was sitting at 100% exhaustion for few years now. You force demands. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. ago. Go to policies/edict, war policy, and change it from “unrestricted” to “liberation wars”. Normally you're fighting wars over claims. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. End in status quo In the save game given: 1. #13. I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Age of Wonders 4. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. 10. Shad May 18, 2018 @ 5:08pm. #2. A country can reject peace offers without penalty as long as its own war exhaustion is below 100%. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A 420BlazeItF4gg0t • Imperial Cult. yeah just take it back in the next war, gives you a fun goal. And if they are in a federation you would need to fight. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Gerglagagerk Ravenous Hive • 7 mo. Status Quo is ruining this game for me. #3. There aren't enough sources of points to overcome -384. And even without extra claims it seems it's hard to reach the goal of war as -200 base liberation score is quite hard to beat. However, the vassal flashes into existence for a moment, then vanishes, leaving the territories completely nobodies. Anyways I’m attacking an enemy and I’ve claimed a few random systems, 2 systems with some colonies, and their capital system. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. So i thought if I go with the third option, I get the chance to make my ruler immortal. Just like the player can at most be forced to a status quo after 2 years at 100%. #2. There are a lot of CBs that are just… Status Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. Diplomacy. Okay so how about this. then remain the status quo so this way it doesn't trigger the uprising event. (plus they were at war with someone else, might screw with the Acceptance. Agreed, it is totally stupid. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. Impose ideology war, completely conquer some systems (including the capital), status quo the war. Status Quo peace deals do not mean that they will leave everybody's borders the same. This empire that you split off follows your ethics, similar to a status quo in a war of ideology. A status quo peace gives you ownership of each system that you both claimed and fully occupied. The capital will not be part of the new vassal empire. Sometimes, in other situations, "Status Quo" is short for "Status Quo Antebellum", but not in Stellaris. Age of Wonders 4 looks very promising in. Several times in a row now, some nation declared war, I ran a defensive war, tactically intercepting their main fleets, driving them back after their initial pushes, then they just swarm with small fleets, fly by my defensive stations at the border which makes them pretty much useless and take lots of the tiny systems until. I destroy the star fortress and flip it to my side, then I start bombing the two. IMO Well I dunno what I missed. Yes, if you status quo out of a total war then all systems under your control will remain under your control. So here's what might have actually happened: 1. emptiness Nov 30, 2018 @ 1:58pm. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. 2 (though in my case my opponent was the one who activated Status Quo) I had declared a subjugation casus belli, was winning big, got to 100% war exhaustion and two years later the opponent force-peaced me with a Status Quo. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. Stellaris. the existing state of affairs, especially regarding social or political. What makes it feel a bit arbitrary, is that there is no indication that anything is wrong with morale. Reply. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. Since the vassal was created from your empire, it will copy your tech and civics. . There are two ways to end a war. I settled a Claims war with Status Quo but I didn't get all the systems I had taken with a claim. Mostly cosmetiic changes and mild buffs in addition to potential rebellions and loosing status quo. If a system is claimed but not fully occupied then it won't trade ownership. There are MANY good and fun ways to build and play with Under One Rule, this was just one of them. Stellaris. You can also look at a combat report, and see how much damage they did with the various weapons (and how much they took. I’m building a colossus now, with gateways at every bastion and my fleets camping on top of the one I built in terminal egress so they can immediately. Status quo and vassalization. Currently fighting a war with my neighbor to free 7 of his 9 subjects, and was wondering: if I ended Status Quo, would they fall back under the other Empires purview or would they come over to my side? Mostly cause I don't wanna spend a half a century occupying all of his and his allies planets lol. 1. This happened to me too in 2. Making that happen isn't really viable currently. So everybody keeps what they hold BUT you need to have claims on the system, or else you don't get them. Thank you. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. Isokonari •. You only take occupied systems in a status quo peace if you have claims. Go to Stellaris r/Stellaris • by protXx The Flesh is Weak With Vassalization CB, is it better to use Status Quo to break the enemy into small states or vassalize the whole empire? In the past my neighbour declared war on me, I turned it around and seized half of their empire, and they all hated me for it (their opinion is -230). How do I make sure I get all systems I claim? Related Topics Stellaris Real-time strategy Strategy video game Gaming comment sorted by. you must claim every system you want to take, status quo gives the systems you claimed and hold, while they get whatever they claimed and hold. You actually reached 100% war exhaustion and didn't notice it. If the war ends with a Status Quo, only sectors with claims on and controlled with transfer to you. Trabber Shir Feb 28, 2018 @ 2:23am. 2 - Declare war on the federation. Signing a status quo peace deal simply stops the war with whatever borders you have at the time. sta·tus quo. Freelancer Private. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. ˌstādəs ˈkwō/. Guess I have to kill some of their ships to somehow to just tow it into the positive Weird though that you cant retake an empire that just sneaked in and took. Most of the time you do not need a declared victory to gain your goals. Maybe I'm not doing this right. Surrender will enforce all claims. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. in 2341. Stellaris needs and update where nothing new is added it is just balanced. Status Quo peace after an Ideological war is not creating a new faction. After that, I jump to their capital planets to cut off their production. The defeated empire is forced to shift their ethics and authority akin to the victor's. Brought me to the conclusion that i should send small armies to enemy planets, just to lose them and drive up our exhaustion. There's no reason 'Status Quo' should automatically mean 'Status Quo Ante Bellum'; the fact you have to add those extra words on kinda gives it away. But you have to conquer the planets as well if there is one in a system you claimed. The war goal was never actually attainable,. Also if they were on 100% you could have forced Status Quo anytime you wanted. 2 after both sides hit 100% nothing happened to the borders even though one side nearly conquered. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to accept status quo. It means the actual (semi-justified) status quo as of the end of the war. Complete beginner - struggling with meaning of icons - no hover over tooltip. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. Of course, if there's a lot of systems changing hands, you're out of luck. #3. The status quo screen said that " If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into an empire with the attacker's ethics and the Liberated origin", so I thought it's definitely going. Tips - understanding the difference between a victory and a status quo. So I've read that the purifier empires (Fanatic Purifiers, Devouring Swarms, Determined Exterminators) will get a special cassus belli allowing them to declare war whenever they want (or be declared on) without claims. Stellaris Wiki Active Wikis. . See moreWhat is a status quo? So I’m admittedly a noob. Stellaris Settle Status Quo > Achieve War Goals : War mechanic needs a serious looking at. The author of this thread has indicated that this post answers the original topic. - according to status quo tooltip "will result in a white peace, without border adjustment. unclaimed systems will return to their original owners. . Blech Aug 24, 2020 @ 2:03pm. 24. So i reloaded, and saw that his allies occupied half of my vassals. Buster_cherryUA. 2) Claim the system. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. 10) of the game. M. 5] [a361] Game Version Cepheus v3. Once that is settled all their planets are yours, and all the space stations you don’t occupy will be deleted because there isn’t an empire to own them anymore. So i reloaded, to check if i missed that planet. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). Stellaris. ideology wars will create a new empire in status quo if they have captured any non-capital planets. Stellaris - Occupied planets not registering. If you have claims on and have occupied half of their space, you'll get all of the stuff you have occupied in status quo. New comments cannot be posted and votes cannot be cast . I'm disappointed, because Stellaris's first few hours. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. Two years after release, Stellaris still feels like a work in progress. Go to the diplomacy window of an empire you want to claim systems of. In stellaris this would best be described as a status quo vassal, as they shared the same "ethics" by nature of being a government essentially put in place by the Nazis. Your allies have a claim on the system. In the case of a vassal and an Overlord, you can declare war if you want to break free from its rule and act as an independent subject. What status quo does is: it gives both sides systems they have claimed and fully occupied. Status Quo peace should be a much softer limit, then, especially for more authoritarian governments. 2] [abcc] Game Version Herbert v3. Play as megacorp. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. OK, I'm a bit confused. For a war where your main goal is conquest, you should be aiming for status quo anyway, because you can always status quo all your claims well before the enemy is willing to surrender. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. ) The tiny civilization just has one. Instead I've gained a vassal of part B, which I am not. Using the strategy video game “Stellaris” to better understand what it takes to build international—or intergalactic—solidarity. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. You can normally get all your wargoals in a status quo deal. 5. 2 abcc What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is in as much detail as possible. . So when I try to settle status quo after waging a subjugation war, it states that a Human Empire will be created as my vassal in my occupied territories. Follow asked Dec 28, 2018 at 21:22. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. Iklaendia • Voidborne • 5 yr. We lead our investments with deep conviction. What status quo does is: it gives both sides systems they have claimed and fully occupied. 1. 'as it stands currently'. This as a negative thing, Stellaris is not incomplete, but, like its bigger brother Crusader Kings 2. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. ,as applicable. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. ago. It can be forced when your opponent gained 100% exhaustion and was lake this for a couple of years. ago. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one.